PLAYER» HANDLE: Steph
» CONTACT: UndrwO on Plurk
» AGE: 28
» CHARACTER(S) IN-GAME: None
CHARACTER» NAME: Jasnah Kholin
» CANON: The Stormlight Archives
» CANON POINT: Post Oathbringer.
» AGE: Early thirties- but in a world where years are longer than the human calendar. Fortyish.
» SETTING: Jasnah comes from the planet Roshar, an intensely magical world with a very complex setting. Roshar is a large planet, with heavier than human gravity and a longer than Earth orbit. Things on Roshar take physical form as what the people there call 'spren.' The wind is followed by windspren, translucent young women flying along with it. When someone gets mad, anger spren bubble around their heads. When you're healing someone you clean a wound to 'drive off rot spren,' etc.
Roshar is also unique in that there are storms that circle the planet that kill everything. There is no local wildlife that isn't crustacean based- the people hunt and eat 'greatshells' the size of houses, and crack through their carapace and dodge their chitenous feet. All grass and trees have evolved to retract to flee the stormfront. People are left out to be killed by the storm. But, the storm brings stormlight with it- a kind of energy that can be captured by gemstones left out to be recharged by the weather. 'Radiants' like Jasnah can draw power from this stormlight by drawing it in like breath and using it to accomplish tremendous feats. There's no technology to speak of, partially because of historical events known as Desolations, where fabled voidbringers rose and attacked the human kingdoms and nearly razed them to the ground. Every time one of these catastrophes would occur, tremendous progress would be lost, so there are stories of old abilities that were never recovered.
Jasnah grew up a princess in the Alethi kingdom. The Alethi are a warlike people who have been fighting battles amongst themselves for centuries, and were only very recently united by her father, the first High King in generations. After his assassination, the control of the kingdom passed to Jasnah’s younger brother, and the Alethi went to war to seek vengeance on the people who had Gavilar killed.
Jasnah stayed mostly out of this conflict. She had become convinced that another Desolation was coming, and so threw herself into researching how to prevent or survive it. Sure enough, the Everstorm arrives and the Desolation begins. The kingdom of Alethkar falls to the Parshendi, the strange creatures who are imbued with tremendous powers by the new Everstorm. Jasnah and the remaining Alethi nobility live in exile in a mountain city, a tall tower sheltered from the storm.
As the last book ends, the war between the Parshendi and the humans is escalating. The island nation of Thaylenah, an old Alethi ally, is attacked by Parshendi, evil spren, and thunderclasts- massive giant golems that tower higher than most buildings, monsters that no one would ever have believed in until they came to life and began destroying houses and temples. The humans turn the enemy back, against practically all odds, but this marks the beginning of what is going to be a long term siege with apocalyptic consequences.
» SHORT DESCRIPTION: Brilliant, proud, authoritative, independent, determined, groundbreaking.
» INFLUENTIAL EVENTS:
1. Heresy. Jasnah is the daughter of King Gavilar of Alethkar, and there are expectations when it comes to being a princess among the Alethi. It's an intensely reserved society, and very modest, with strict codes of behaviour for men and women. Women are supposed to confine themselves to womenly pursuits, such as scholarship, mathematics, and writing. Men aren't permitted to be able to read or write, and are instead relegated to labour, leadership, and warfare. The Alethi are extremely warlike, and the high princes fight among one another often. Women are expected to be chaste, to dress modestly, and to never reveal their 'safe hand,' the left hand, which is customarily covered by a sleeve worn long and dangling past the fingertips, or a glove, if you're not nobility. The Alethi have a strict caste system defined by the colour of a person's eyes- with light violet eyes, the honorific for Jasnah would be 'Brightness Kholin.' After a long life as an absolute paragon of the virtues of Alethi womanhood (albeit perhaps slightly more prudish and unmarried than is strictly appropriate) Jasnah absolutely scandalized the entire kingdom by disavowing the Vorin church. Despite her extremely pious people, Jasnah became an admitted atheist. People would try to convert (and occasionally assassinate) her for the rest of her life as a result of this decision, but the resistance only stiffened her resolve. Jasnah is not scared of people thinking badly of her. She commands respect through means other than popularity and false piety.
2. Loss. When Jasnah was a young woman, her father Gavilar was assassinated. Jasnah was close with her father, and shaken by the loss. The death saw her (incompetent, immature) younger brother crowned king of Alethkar, and also ignited a tremendous war between the Alethi and the assassins. It shifted her family dynamics in other peculiar ways- shocking an alcoholic uncle into sobriety, starting off a long and close relationship between him and Jasnah. Though she bore through it with poise and dignity, Gavilar's death was one of the defining moments of her life.
3. Radiance. Right as her father died, Jasnah was deeply occupied in her own story. She'd bonded a spren, which means formed a sort of symbiotic relationship with one of the sentient species of spren. The bond with Ivory gives her powers of a Knight Radiant- varied from person to person, between orders in the knights. Jasnah is an Elsecaller, meaning she has the surges of Transportation and Transformation- she can travel instantaneously from place to place, and she can soulcast- turn one kind of matter into another, like a stone into bread, or an enemy into smoke. The trouble was, the Radiants were only supposed to emerge when a Desolation was close. This becomes the impetus for Jasnah to devote her scholarship to learning what had happened, what the voidbringers even were, how the Radiants worked. It began a scholarly quest that lasted for years. She became convinced that the voidbringers had never left Roshar. Part of the world economy was based on the free labour of the obedient Parshmen, a group of people bought and sold by the Alethi, famous for their docility and stupidity. Parshmen left alone are likely to sit and stare at a wall, and the Alethi have taken extreme (unethical) advantage of the situation and folded them into their slave economy. Jasnah becomes convinced that the Parshmen were descended from Parshendi prisoners taken at the end of the last Desolation, and that when the Everstorm came, the Parshmen would rise up and kill their owners.
4. Void. The Desolation began with the Everstorm, a second sweeping stormfront travelling in the opposite direction of the natural storms of Roshar. Jasnah's predictions about the Parshmen and Parshendi were basically incorrect, but there still manages to be a massive and ugly conflict between the Alethi and the Parshmen, who have risen up against their masters and made a break for freedom. An ugly war begins, and Jasnah is a key figure in steering it. This is a major life event for her not just because the world is changing, but because she reveals that she's a Radiant, and moves from scholar to soldier, defending cities with her tremendous powers.
5. Coronation. During the early days of the Desolation, Alethkar is lost. The surviving Alethi scatter. Jasnah's brother, the king, is killed. Succession should then pass he throne to her uncle, but he turns it down for reasons that are far too complicated to go into. After that it should be her cousin, but he doesn't want it either, and his younger brother is an absolute mouse and a scholar... the end result is a tremendous break with tradition among the rigid and gender-restrictive Alethi. In an already completely unrecognizable new world, Jasnah Kholin becomes the new queen, cementing her role in history as an absolute iconoclast and force to be reckoned with.
» FIT: Jasnah is a natural leader and an absolute pragmatist. She's determined, she can fight, she's proud and interrogative and won't let anyone get away with an inch. She's a great fit for a game because she'll always drive the action forward. However, she's a weird fit for this setting because a) it's a huge technological jump, absolutely astonishing, and b) she comes from such an absolutely alien fantasy setting that the adjustment will be shocking. Not having any
spren around, when you can't go a minute without seeing one in Roshar? Also what the heck is a dog?
There will also be a lot of culture shock and even potential conflict based on the normalized hierarchies in Alethkar. Jasnah currently takes it for granted that slavery is a perfectly natural consequence of lawbreaking, that the social caste system is completely normal. In her scholarship, Jasnah writes eloquent critiques of the system, but she grew up as a princess in this kingdom so a lot of the attitudes are internalised, though she'll deplore her own irrationality.
I am extremely interested to explore the theme of leadership with Jasnah. Many characters in DWRP have complex relationships with authority. Jasnah is an interesting mix of gifted, brilliant, and a natural leader, and
completely lacking in any kind of emotionaly nurturing traits. She is magnetic, but she is not personable. She's also a newly minted leader, when she never expected to be. It will be interesting to see what kind of role she takes on in the community, whether she manages to alienate everyone as a haughty relic of an outdated political system, or whether she draws people to her. I'm sure it'll be some of both.
» POWERS: Although Jasnah is a reasonably powerful character in canon, there's a natural power cap in the setting for her, which is her access to stormlight. Without storms passing by to recharge done spheres, she'll never be able to draw in stormlight from gemstones, and stormlight is what feeds her powers. I'm generally an active player and will trade in every AC point I can get for recharged spheres, but this will still make it a real struggle for her to use her abilities. She will never have enough stormlight to transport from place to place, and she will only be able to soulcast small things. To make matters worse, spheres 'go done' on their own, so she can never save piles and piles of them and kill a guy, she'll always have to manage the tension of choosing between using all the fresh stormlight right now, and defending herself with a big push of soulcasting.
There are also complex world mechanics to do with special blades that Knights Radiant can summon from thin air. Jasnah will not have access to hers here (because the blade is actually the body of her spren and he isn't with her on board.) If it ever feels appropriate I'll ask mods about it on the AC post, but for the indeterminate future the weapon is absolutely nixed.
» NOTES: I'd also like to bring Jasnah in with a single lit sphere in her pocket, a token from home and a small bit of power to ease the adjustment. Maybe enough to transform about 100 grams of something solid into 100 ml of something liquid, decreasing by about 5 g/ml per day every day she doesn't use it until the sphere is done.
Also this is extremely esoteric but Alethi women don't reveal their left hand in public, it's a deeply sexualized bodypart. I was hoping to put one left handed glove in with her undergarments- though if that doesn't work I can swap it out with the sphere as her 'token from home.'
» SAMPLES:
Network I've been up on the highest level of the structure, and from the windows that there are, I can't see land below us. I don't know what that means. As abrupt as this is, it's important that we proceed here slowly and methodically. When you learn something, share it with these- they're not spanreeds, I don't think we have anything exactly like them on my world. But they're useful nonetheless.
I am what my world calls a veristitalian, part of a movement of scholarship that emphasize women recording the world around us in order to create a comprehensive record. This combined log can then be analyzed, to generate an understanding of the world in general, based only off of proven and observable realities. Not superstition, not tradition, not supposition and not faith. I propose we each of us begin to contribute to this record now, in whatever way we can.
I haven't seen any spren, or any stormlight, and I haven't yet met a person who knows what such thing are. I'd be grateful if you'd read this message out to the men near you, and scribe for them if they find anything we should be aware of.[A few minutes later, ever so slightly non-plussed.]All of them read. In every world? That strikes me as a tremendous improvement.[She's further from home than she thought.]Log1. 2. 3.